Where creativity thrives.

Don’t hold it in. It’s not good for you. Unless you like that feeling. But if you’re like us, then you need to let it out. 

SuperShape

Exploring the mind blowing new feature, spherical harmonics, in Maya 2018.

Wax greeble

Hard surface model and SSS.

Mocap dancers

Having some fun with motion capture rigs and MJ’s Thriller.

Deva

Bumper ident.

3d scanned artifact

Experimenting with high resolution 3d scans and octane mix materials.

Datamoshing

Experimenting with Avidemux

Wire Hair

Arnold 5 brushed metal nHair.

Random displacement

Experimenting with cinema noise displacement modifiers.

X-Particles

Tracer tests.

Metal barnacle

Silky smooth metal roughness and micro displacement.

Wave crash

Water simulation test for Baywatch main title.

Feather

R&D for Fantastic Beasts main titles.

Flamethrower

FumeFX pipeline test.

Glass orbs

A notoriously challenging render. Computer-generated spheres. ( ^__- )

Light & fog

Octane volume fog and blackbody emission.

Chrome foam

1 billion particle foam sim, rendered with motion blur in Arnold.

Glass displ.

High resolution displacement maps in Octane.

Zero Lip

Camera tracking tests with footage from cinematographer Stephen Brooks.