Where creativity thrives.

Don’t hold it in. It’s not good for you. Unless you like that feeling. But if you’re like us, then you need to let it out. 

Glass displ.

High resolution displacement maps in Octane.

Chrome foam

1 billion particle foam sim, rendered with motion blur in Arnold.

Light & fog

Octane volume fog and blackbody emission.

Glass orbs

A notoriously challenging render. Computer-generated spheres. ( ^__- )


FumeFX pipeline test.


R&D for Fantastic Beasts main titles.

Wire Hair

Arnold 5 brushed metal nHair.

Wave crash

Water simulation test for Baywatch main title.

Metal barnacle

Silky smooth metal roughness and micro displacement.

Wax greeble

Hard surface model and SSS.


Tracer tests.


Experimenting with Avidemux

Random displacement

Experimenting with cinema noise displacement modifiers.


Bumper ident.

3d scanned artifact

Experimenting with high resolution 3d scans and octane mix materials.

Mocap dancers

Having some fun with motion capture rigs and MJ’s Thriller.

Zero Lip

Camera tracking tests with footage from cinematographer Stephen Brooks.


Exploring the mind blowing new feature, spherical harmonics, in Maya 2018.