Baywatch

When the producers at Paramount Pictures approached us to create an action-packed main title for Baywatch, featuring Dwayne Johnson, we decided that our pitch was going to be “go big or go home.” Two months, billions of particles, a pod of computer-generated leaping dolphins and one simulated ocean later, this massive main title burst across screens worldwide.

All design, production, animation and VFX were handled entirely in-house.

Water simulations.

To create a photorealistic ocean and the monster splash, we simulated more than 100 million polys of meshed Bifrost and a quarter billion foam particles. We also used BOSS (Bifrost Ocean Simulation System) to generate the ocean. Maya 2017 and Arnold Renderer helped us with the heavy lifting. 

Water simulations.

To create a photorealistic ocean and the monster splash, we simulated more than 100 million polys of meshed Bifrost and a quarter billion foam particles. We also used BOSS (Bifrost Ocean Simulation System) to generate the ocean. Maya 2017 and Arnold Renderer helped us with the heavy lifting. 

Dolphin acrobatics.

When director Seth Gordon asked “can you guys have some dolphins chest-bump in the background,” we dove right in. We decided that our dolphin troupe would move as though they were part of a choreographed “aquamusical”. A cluster of four perfectly synchronized dolphins leap from the water, while our background dolphin performers are rudely interrupted by the massive main title bursting from the water like a breaching whale.